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 Speedtree 5.0 Applications

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مُساهمةموضوع: Speedtree 5.0 Applications   Speedtree 5.0 Applications Emptyالسبت أغسطس 28 2010, 16:35

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Speedtree 5.0 Applications | 51Mb



+ SpeedTree® 5.0, a complete re-engineering of IDV’s
award-winning foliage software, will be available for evaluation
beginning on the first day of the Game Developers Conference in San
Francisco on March 25, 2009. With SpeedTree 5.0, IDV’s unmatched tree
and plant middleware delivers a new level of modeling control and
rendering efficiency. The first 5.0 evaluations will be handed out to
those who visit IDV’s booth, #5302 in North Hall at the MosconeCenter.
SpeedTree, winner of the 2005 Front Line Award for middleware, delivers
beautiful, amazingly natural real-time trees and plants with seamless
LOD transitions, an array of lighting, physics & wind effects, and
an SDK programmed to support any level of engine integration.
SpeedTreeRT includes the SpeedTree Modeler, a Windows application that
offers a unique hybrid of hand and procedural modeling options. The new
version draws on nearly a decade of foliage tool development experience
at IDV, Mr. Sechrest added, as well as the countless recommendations
and requests from the top studios around the world that make up
SpeedTree’s extensive user base.
Major new features of 5.0 include:
-
Hand & Procedural Modeling. The new SpeedTree Modeler enables an
unprecedented degree of control over the tree’s geometry. Prune
branches, set force parameters to guide branch shape, and grow
SpeedTree models around rocks, walls or other imported meshes.
-
Physics. SpeedTree geometry now features the data necessary to
interface SpeedTree with your physics engine, and includes built-in
support for NVIDIA PhysX™ technology and the new NVIDIA PhysX APEX
Vegetation Module*.
- Multiple Integration Options. SpeedTree can be
brought into games and other real-time applications at any level – as a
mesh, as geometry, as a partial integration with the user’s engine, or
through a full integration. Comprehensive, integration-friendly
reference applications are available to accelerate integration into the
game development pipeline.
- Lighting. SpeedTree 5 offers a new degree of lighting realism, including dynamic shadows, ambient occlusion and translucency.
-
Levels of Detail. SpeedTree 5’s aggressive new levels of detail system
means more trees in a scene than ever before while SpeedTree maintains
high-quality, pop-free transitions.



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مُساهمةموضوع: رد: Speedtree 5.0 Applications   Speedtree 5.0 Applications Emptyالسبت أغسطس 28 2010, 18:22

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